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Dec 9

Aibo Coming to PS3 in ‘08

Posted on Sunday, December 9, 2007 in Uncategorized

aibo 2008

“It looks like Kotaku’s word on a new AIBO was fairly solid, because a new [still rumor] from Stuff talks about an AIBO PS (or AIBO PlayStation as we read that). Controlled through a PS3, the AIBO PS will appear as an avatar on the PS3 XMB (menu system). Personalities will be downloadable off PSN and…wow, it just gets better (along with the mega-sized scan):

The Wi-Fi capable AIBO PS will be completely controllable through a PSP or PS3. Plus, when in security mode, the AIBO PS will be able to awaken itself when sensing sound or motion and ping your email. Your PSP could then interface with its camera and stream the signal real time. Oh, the little guy will be able to climb stairs with the best of em.

Stuff puts the probability rating at around 53%. So whether it’s pure speculation or from a hot tipster, we don’t know. But none of it sounds all that crazy to us. [kotaku]“

from Gizmodo

Nov 9

Prototype Helmet

Posted on Friday, November 9, 2007 in Uncategorized

Crazy Helmet

Britain’s Ministry of defense shows off a prototype helmet for pilots flying the F-35 Joint Strike Fighter. sick.

Oct 16

Star Wars Cantina Band Keyboard

Posted on Tuesday, October 16, 2007 in Uncategorized

star wars keyboard

With this keyboard you could join the Star Wars Cantina Band. woo hoo!

This Terpstra keyboard must be the strangest one yet, but don’t be getting worried that you’ll need to type on it because it’s a MIDI keyboard for musicians. The gigsters will like it because it’s velocity sensitive, letting keyboard players put more expression into their music just like when they’re playing a piano. Only problem we have with it is there must be a tremendous learning curve with this strange honeycomb-shaped arrangement of the keys. Notice the sharps and flats are in groups of two and three, just like on a piano keyboard, but sheesh, after that, all bets are off. This can’t be easy. [Cortex Design, via Crave]

from gizmodo

Oct 16

Man Trapped in a Box Game Looks Insane

Posted on Tuesday, October 16, 2007 in Uncategorized

Levelhead, a game being developed by digital artist Julian Oliver, looks pretty neat. The basis of the game is a marked cube, a digital video camera, and some custom software. Basically you move the cube, the camera picks up the angular changes you make, and you try to lead the little man to the exit. It’s sort of similar to the Playstation’s Eye technology. Could be fun. Sort of like Lemmings, except you can’t nuke the little bastard when shit hits the fan. Explanatory video after the jump.

from geekologie